// Mot de passe du chef de section * shortcut of the computer
ShortCut=0;
PublicVariable "ShortCut";

// Compétence de l'IA * AI Skill
moral_ia = 0.5;

// S'il joue seul et n'a pas d'amis, le joueur sera accompagné d'IA * Do friendly AI spawn if player alone
JoueurSeulIA = true ;
PublicVariable "JoueurSeulIA";

//!!! Dont Touch the categories ////

//Those represent the available side (available in the cpu)
globalcamp_side=["WEST","EAST","RESISTANCE","CIVILIAN","OBJECT"];

//Those represent the avalaible unit types per camps.
globalcamp_types=["Man","Land","Air","Ship","Static","Animal","Group","Base","Object","Logistic","Empty","Composition"];

//************************************************************
//Vehicle spawn script on those categories for parsing purpose
//************************************************************
type_vehicles=["Land","Air","Ship","Static"];
//Object spawn script on those categories
type_objects=["Logistic","Base","Object","Empty","Composition"];
///!! Dont Touch the caterogys /////


// Script 1
script1 = "Patrol (star*radius)";
script1Sqf = "Patrol star.sqf";

// Script 2
script2 = "Patrol (circle*radius)";
script2Sqf = "Patrol circle.sqf";

// Script 3
script3 = "Patrol (ramdom*radius)";
script3Sqf = "Patrol random.sqf";

// Script 2
script4 = "Go to a point on map";
script4Sqf = "Go to point.sqf";

// Script 3
script5 = "Patrol between 2 points";
script5Sqf = "Patrol 2 points.sqf";

// Script 3
script6 = "Land at point";
script6Sqf = "land.sqf";


script7 = "Follow Mark1";
script7Sqf = "Go to marker.sqf";


script8 = "Get In";
script8Sqf = "Gogetin.sqf";

script9 = "Get Out";
script9Sqf = "Gogetout.sqf";

script10 = "Guard";
script10Sqf = "Guardpoint.sqf";

script11 = "Seek & Destroy";
script11Sqf = "SeekDestroy.sqf";

script12 = "Patrol (buildings*radius)";
script12Sqf = "patrolbuildings.sqf";


// ------------ Scripts commandes de la console TR

// Script 1
script_com1 = "Nuclear Impact";
script_com1Sqf = "nuke.sqf";

// Script 2
script_com2 = "LGB Impact";
script_com2Sqf = "lgbimpact.sqf";

// Script 3
script_com3 = "Run HALO";
script_com3Sqf = "halo.sqf";


// Script 4
script_com4 = "Enemy Para.";
script_com4Sqf = "para_eni.sqf";

// Script 5
script_com5 = "Spawn wrecks on road";
script_com5Sqf = "spawnwrecks.sqf";

// Script 6
script_com6 = "forcer_fin";
script_com6Sqf = "forcer_fin.sqf";

if (true) exitWith {};
